A Land Called Tarot

I began this blog one year ago! While I may not have been as consistent as I had hoped, I am still proud that I have at least maintained it! I hope you enjoy my coming reviews and writings!

Cover of a land called tarot

Cover (first published February 2017)

 

A Land Called Tarot by Gael Bertrand

Can you really read a book with no words? I think you can, if the illustrations are done well enough demonstrate the overall theme and plot and characters of the story. To illustrate my point, A Land Called Tarot is a fantasy story told in a comic book format with no dialogue. There are a few fantasy language words between segments and there are roman numerals that correspond with tarot cards. If I had been more familiar with the names of the cards and their association with the roman numerals, I would have had a better understanding about where the story was headed as the numbers were presented. For example, the first roman numeral given is XVI. This is 16, which is named The Tower. The hero travels to [spoiler] a tower! While I am glad I did not bother trying to interrupt the flow of my reading to connect the roman numerals to a name that would show me where our hero was headed, it will be fun to re-read with this knowledge in stow and piece the story together a bit more clearly.

I really enjoyed the flow of the plot. I will admit there were times I was a bit confused as to what was happening, but I came up with my own explanation and moved on. A story with no words requires the reader to develop their own understanding of the plot along with the artist. One of the reasons I purchased this book was because I thought I may be able to read it in a different way each time. I was correct. While I may understand more about the author’s intent as I study the roman numerals, nothing is stopping me from creating a narrative with the pictures in my own way—like reading a picture book to a child and ignoring the text the author provides.

After completing part one, my first thought was that I was reading video game cut scenes. I enjoy watching my fiancé and my former college roommate play video games. A Land Called Tarot seemed to have a similar pacing. Each quest seemed contained, yet connected. This is a positive thing, as I feel it allows for the wordless story to be a little better understood.

I would recommend taking a look at this graphic novel and really delving into the pictures. It is definitely worth seeing how good illustrations do not require text to tell a beautiful story. I am excited to know that an author/illustrator has successfully developed a story without the use of dialogue or words in general. It really demonstrates the power of visual art.

sixteen

XVI (photo credit: Bertrand, A Land called Tarot)

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